The newest CD project, Red effort Cyberpunk 2077 has been ongoing for quite a long time. In 2013, the very first teaser trailer appeared. But, until the 1980s, the franchise goes back to an ambitious RPG team from R. Talsorian Games.
Here is what you need to know about the Cyberpunk universe and what the professional team behind The Witcher Series has confirmed about the next epic RPG.
How is the setting in Cyberpunk 2077?
The free state of Northern California is Cyberpunk 2077. In particular, Night City, a coastal metropolitan area between San Francisco and Los Angeles.
Night City is a fictitious location, but it’s all about a rich past. Cyberpunk: the Rolespiel of the Dark Future, an original RPG tabletop product first published in 1988. A second issue, Cyberpunk 2020, was published in 1990 along with a comprehensive Night City Source Book. Nowadays, Cyberpunk Red is also the environment for CD Project’s official video game tabletop, set around 30 years before Cyberpunk 2077 events.
By the year 2045, the whole of the west coast of America was almost unmoored by the conventional democratic union in which we are now living; it is according to his timeline. While it still dominates parts of the East Coast, the federal government’s left is more or less a wasteland. This ensures the Night City residents are themselves.
How is the gameplay of Cyberpunk 2077?
Cyberpunk 2077 can almost fully observe players from the first person’s point of view. Driving, mirroring, and the inventory screen, third-person views will be limited to the occasioned movies. Both 2- and 4-wheeled motorbikes will be included in the game. CD Project has described Cyberpunk 2077 as an open-world game, so it can take a break from the main search line to find trouble.
In Cyberpunk 2077, cover plays an important part. Demos have illustrated characters and antagonists who hide behind desks and furnishings as the gunfire rattles behind the walls.
High-level pistoling is a matter of acrobatics. Demos showed players falling into the deck, jumping out, and shooting the enemies in the back. There is a slow-motion effect. At least one player skill allows you to see the “bullet time” silhouette of threats hidden behind walls.
The game will have a limited range and a melee battle. One skill enables players, much like the original 2013 trailer, to hide huge scythe-like blade weapons within themselves.